![]() ![]() I can see why she’d be mad that he cheated, but there’s the added layer that the man is a predator. She’s only mad because her father cheated on her mother. Nicole never bats an eye about the fact that her dad was abusing a child, not once. The yuck-fest dialogue about Leonard and Rachel’s “love” made me sick to my stomach every time. VisualsĪ story revision would’ve been heavily appreciated. Only once is the ghost aspect even remotely touched upon but that too is tossed away without any return in sight. You’ll have a long-drawn-out conversation between Nicole and the other voice that’ll have you pacing the hallways waiting for something more to happen. I never felt that there was an urgency in what I was doing at any point. It’s actually pretty misleading in that aspect. The trailers for the game make it out to look like there’s a person or spirit to watch out for but it never came to that. As you find specific clues or details surrounding Rachel’s death, you’ll sidebar with the voice on the other line to give and receive input. ![]() You’ll speak about your family’s past and make small talk about the things around you. ![]() The other portion of the game is talking back and forth with a FEMA agent on the other line of your cell-phone. If the story hadn’t been as rushed as it is then maybe these items could’ve been utilized a lot more or maybe if they’d be spaced out more than they actually are, it would’ve made a difference. It’s almost criminal how they only let you use these unique items only once apiece. You’ll use it to trace a sound that you hear in the hotel to find a clue. The best tool at your disposal is the microphone. Even the flashlight that needs to be pumped up by pressing the corresponding button only serves use in a couple of instances. The worst part about it is that it’s thrown away in less than two minutes because once you find the flashlight you don’t need it again. You don’t use it to take pictures at all because you’re just using it for the flash so that you can see when making your way down the hallways. Out of the three items, the camera is a total waste of time. You get a polaroid camera, a wind-up flashlight, and a paranormal microphone. It’s a wasted element that I wish had taken the forefront over the distasteful story. While they’re unique and have a purpose at the moment they’re given to us, they’re disposed of after that point and from then on. The game is set up in a span of several days with each day containing its own game mechanics implemented piece by piece. I can’t pick up certain objects in Nicole or Leonard’s room to get a better understanding of them but I can pick up a bottle of water or a construction level? There were some objects that seemed important, that I would’ve liked to see but it restricted me from doing so. How am I as a player supposed to believe that she truly loved him and wasn’t doing this against her will, if there isn’t any evidence to back this up? GameplayĪ lot of the items the game has you inspect are meaningful in terms of the story but others are mundane. A grown man who was her tutor as she was dealing with depression because she was dyslexic.Įverything that’s told regarding how she felt about their relationship is said by the male characters in the game without any evidence of her complacency within it. Instead, I was forced to sit through a 4-hour game that for some reason felt that it needed to focus more on making me sympathize with Leonard without giving an idea of how Rachel felt about her relationship with a grown man. Not one person in the entire story acknowledges the fact that Leonard (Nicole’s father) is actually a child abuser and that what he did was wrong, other than the fact that he cheated on Nicole’s mother. It had the makings of a truly harrowing tale about morality and justice but decides to push an agenda that most people would find truly repulsive. Unfortunately, while the setup for this game sounds very intriguing and dark, the writers failed to properly handle the subject matter properly.
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